Greetings all!
I have received my next assignment from Imagineer Games. This time I am to create the Secret Lab that exists under the Manor Interior that I have already created. (See blog post #20 - Mansion Interior).
Below you will find the original concept as provided to me along with my current progress.
As always your feedback is much appreciated.
Enjoy!
Cheers~
Sunday, January 22, 2012
Sunday, January 15, 2012
25 - 3D Training 2 - Train Harder
Greetings all. I have been quite busy with personal things this week but I have new progress to share.
Having completed the Low Poly pass for the TV Remote I did a test bake of the Normal Map for it.
The results are fairly good but I am not yet satisfied by the result.
See below for the Flat Render and Wireframe comparisons.
As always any comments or feedback are greatly appreciated.
Above you can see the wireframe for each pass. The High Poly pass is sitting at just under 4,200 polygons (with a TurboSmooth of 3 added for baking), while the final Low Poly is just 125 polys!
Cheers~
Having completed the Low Poly pass for the TV Remote I did a test bake of the Normal Map for it.
The results are fairly good but I am not yet satisfied by the result.
See below for the Flat Render and Wireframe comparisons.
As always any comments or feedback are greatly appreciated.
Above you can see the wireframe for each pass. The High Poly pass is sitting at just under 4,200 polygons (with a TurboSmooth of 3 added for baking), while the final Low Poly is just 125 polys!
Cheers~
Saturday, January 7, 2012
24 - 3D Training
Back to the Future Basics!
I have been working on learning all I can from several tutorials and fellow artists to improve my skills.
First up I am learning more about proper Normal Mapping basics from my friend Warlock279. He is a freelance artist in Pennsylvania.
To begin we set forth a task for me to create simple household items and study their physical properties in order to better understand how to paint the various texture maps that mimic those properties.
My first model was a very simple light switch. Here you can see the model in both it's high poly and low poly state (with the resultant normal map bake applied). On the left is the high poly model at 4,800 polygons, and on the right we have the low poly (game ready) model at just 46 polygons!
Below you can see the wireframe of each model:
Next I will be working on creating the Light Switch's Diffuse and Specular maps.
After the Light Switch model is complete I will be moving on to a TV Remote model for which I have the high poly already complete. (See below)
Thank you for viewing and if you have any questions or comments I would greatly appreciate any feedback.
Cheers~
I have been working on learning all I can from several tutorials and fellow artists to improve my skills.
First up I am learning more about proper Normal Mapping basics from my friend Warlock279. He is a freelance artist in Pennsylvania.
To begin we set forth a task for me to create simple household items and study their physical properties in order to better understand how to paint the various texture maps that mimic those properties.
My first model was a very simple light switch. Here you can see the model in both it's high poly and low poly state (with the resultant normal map bake applied). On the left is the high poly model at 4,800 polygons, and on the right we have the low poly (game ready) model at just 46 polygons!
Below you can see the wireframe of each model:
Next I will be working on creating the Light Switch's Diffuse and Specular maps.
After the Light Switch model is complete I will be moving on to a TV Remote model for which I have the high poly already complete. (See below)
Thank you for viewing and if you have any questions or comments I would greatly appreciate any feedback.
Cheers~
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