Greetings all!
You get a double post today since I was away visiting family on Sunday. :)
Next up is the mausoleum. The player is faced with a strange tomb of unknown origins and technology in this dark underground passage.
This scene will be complex but fun. So far I have most of the major forms blocked in and a lot of details going already. A good deal of the geometry you see here in the WIP came in the blockout but everything needed to be reduced heavily in order to fit the budget. What I am calling the "Device" on the back wall there is very interesting.
To do for this model:
- 2 relief stones (see concept)
- overhead wires
- break symmetry on floor wires
- final cleanup and smoothing
Please enjoy the WIP render.
As always your feedback is welcome.
Thanks very much
Enjoy!
Mausoluem concept:
Mausoleum WIP:
Cheers~
Monday, March 5, 2012
35 - The Graveyard: Finished!
Greetings all!
It's done! The Graveyard was a really fun model to build. I was fortunate that the lead sent me a really detailed blockout that helped to get the major forms flushed in quickly.
Surprisingly the candles were pretty easy to make and looked fantastic, but I had to reduce their poly count for the final. I may take the model I did for their base and "finish" it by making a highpoly sculpt and baking out some maps for it; just because I was proud of how easily I broke down a complex shape into a simple approach. :)
In the scene you can see a door that leads down into a mausoleum. Interestingly enough that mausoleum is my next assignment. Look for a post about that soon.
All in all I had a great time as usual creating these models for ImagineerGames and I look forward to continuing to do so.
As always your feedback is welcome.
Thanks for your support!
Enjoy!
GraveYard concept:
GraveYard Final:
P.S. The small polygons sticking up or hanging off of things are alpha cards for later texturing.
Cheers~
It's done! The Graveyard was a really fun model to build. I was fortunate that the lead sent me a really detailed blockout that helped to get the major forms flushed in quickly.
Surprisingly the candles were pretty easy to make and looked fantastic, but I had to reduce their poly count for the final. I may take the model I did for their base and "finish" it by making a highpoly sculpt and baking out some maps for it; just because I was proud of how easily I broke down a complex shape into a simple approach. :)
In the scene you can see a door that leads down into a mausoleum. Interestingly enough that mausoleum is my next assignment. Look for a post about that soon.
All in all I had a great time as usual creating these models for ImagineerGames and I look forward to continuing to do so.
As always your feedback is welcome.
Thanks for your support!
Enjoy!
GraveYard concept:
GraveYard Final:
P.S. The small polygons sticking up or hanging off of things are alpha cards for later texturing.
Cheers~
Labels:
3D Art,
3D Model,
3D Modeling,
3DS Max,
Art,
artist,
games,
ImagineerGames,
low poly,
model
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