Monday, March 5, 2012

36 - The Mausoleum

Greetings all!

You get a double post today since I was away visiting family on Sunday. :)

Next up is the mausoleum. The player is faced with a strange tomb of unknown origins and technology in this dark underground passage.

This scene will be complex but fun. So far I have most of the major forms blocked in and a lot of details going already. A good deal of the geometry you see here in the WIP came in the blockout but everything needed to be reduced heavily in order to fit the budget. What I am calling the "Device" on the back wall there is very interesting.

To do for this model:

- 2 relief stones (see concept)

- overhead wires

- break symmetry on floor wires

- final cleanup and smoothing

Please enjoy the WIP render.

As always your feedback is welcome.

Thanks very much

Enjoy!


Mausoluem concept:



Mausoleum WIP:



Cheers~

35 - The Graveyard: Finished!

Greetings all!

It's done! The Graveyard was a really fun model to build. I was fortunate that the lead sent me a really detailed blockout that helped to get the major forms flushed in quickly.

Surprisingly the candles were pretty easy to make and looked fantastic, but I had to reduce their poly count for the final. I may take the model I did for their base and "finish" it by making a highpoly sculpt and baking out some maps for it; just because I was proud of how easily I broke down a complex shape into a simple approach. :)

In the scene you can see a door that leads down into a mausoleum. Interestingly enough that mausoleum is my next assignment. Look for a post about that soon.

All in all I had a great time as usual creating these models for ImagineerGames and I look forward to continuing to do so.

As always your feedback is welcome.

Thanks for your support!

Enjoy!

GraveYard concept:


GraveYard Final:


P.S. The small polygons sticking up or hanging off of things are alpha cards for later texturing.

Cheers~